30 November, 2008

A Vampyre Story

Now here we have somewhat of an anticlimax.
This is probably one of the most amusing adventure games that has come out in a long time.
It has pretty decent humour, a good control system, and decent voice acting.
All in all I would have considered this a must have game, but...

IT IS TOO DAMN SHORT!

Seriously, you finally start to get into the stride of things and suddenly there are the credits. At first I thought it was an old Monkey Island style gag, but no it really was the end of the game. Everything in the game suggests you have more to do, and the ending is basically a "To be continued" sign.

I got so ticked off with this that I returned my copy. Sorry, but this is not a full game in my book and as such not worth the full retail price. And without any guarantees the story will ever be finished one could argue it's not worth any price at all until such time as the full story is available.
After burning myself on SIN episodes and to a lesser extent the Half life 2: episodes. I'm more than a little reluctant to pay for a work in progress.

The irony of course will be that if sales are anything but stellar this will be used as *proof* that the point and click genre is dead. Somehow none of the game companies seem capable of grasping the concept that bad or incomplete/buggy games aren't worth buying.

I'm sorry for the devs, this game had everything to make me go out and buy it after seeing the demo. But they really should have finished it. And I don't get why this is so big. The game size is in no real relation to the few areas available, especially since they are more or less static.

Perhaps the genre is dying, because there are hardly any companies left that know how to make a decent title.
Here's a free hint: Tell a good story, and tell it well. That means it should have a start and work it's way to some kind of ending. Slapping a "Please buy part 2" sign in your end credits is cheap and won't be getting you my money.

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