The anti top five for 2014
Here are what I consider some of the
biggest stinkers from 2014. These aren't the worst/most broken games
that came out as such, but those that failed to deliver on their
promises.
Transformers Rise of the Dark Spark
This is the biggest let down of the
year. I really enjoyed War for, and Fall of Cybertron, but this game
decided to kill that series. It not only went the bayformers route,
but the game itself lacks any flair what so ever. This is a boring,
short, and uninspired remix using elements from the first 2 games
with a sub par story.
Even previously established characters
from the last game get a rewrite so they match up with the bloody
awful film versions. What was done to Grimlock is a fine example of
how little the publisher/new devs care about the subject matter
(Just like Bay). This in stark contrast to the High Moon games that
felt like a passion project.
Watch Dogs
I didn't have high expectations for
this game, but Ubisoft did a lot worse than i could have expected. A
poor pc port, with a lack lustre story, and a protagonist that
frankly just isn't very likeable.
The hacking isn't very good, and
most of this game is assassins creed lite with cars. There is a lot
more focus on cars, chases, combat and ambushes than actually using
information/hacking in a meaningful way to achieve your goals. For me
the most interesting parts are the gang hideouts, but even that gets
very stale after a few.
Wayward Manor
For a game clearly billing itself as a
Neil Gaiman project there was no excuse to half arse the voice overs
by same. Instead he only voices a small section of the lines by his
own character. This could have been a lot better with full vocals,
and a bit more variety.
Assassins Creed Unity
After the rather fun Black Flag There
was hope for this series, but with this abysmal instalment it is
right back onto meh list. Ironically the more or less ignored Rogue
is a good deal more amusing. Even so this year Ubisoft has again
proven itself incapable of making good pc versions.
Elder Scrolls Online
Unlike many others I was willing to
give this game a real shot. There was, and still is a hint of a
decent game in there. It had issues during beta, but that is nothing
new. Sadly a great many of these were not fixed by the time it went
retail.
There was no end of downtime (More or less daily), broken quests, and the
cooperative play was extremely poorly implemented. No shared
objectives, quest markers etc, for normal quests, and even the coop
focused dungeons were not that much better.
It did not have personalized loot etc
spawns, so you found yourself constantly competing with other players
rather than working with them. Standing around looking to talk to an
npc that had just walked off with another player for example was not
uncommon.
The game also very clearly already has
micro transaction hooks built in, and that is just not acceptable for
a full price+monthly sub fee game.
I gave this game 3 months after launch to get its act together, but it did not manage to even make a start at doing so. That is a shame, because I like the world, characters, and even the story was actually pretty decent.
Maybe it will be worth looking at again after going free to play, but that very much depends on how it is implemented. (I'm looking at you TOR.)
Labels: games

